John R. Carlsen
Sunnyvale, CA
https://www.syncopate.us/contact
Highly educated and experienced lead developer of innovative systems, circuits, and software. Consistently creates high ROI by analytically adapting to new technologies, finding and fixing defects, and developing budgets, products, junior staff, workflows, and tools. Introduced major new technologies, cut R&D costs 90%+, and reached 70%+ market share. Seeking other intelligent, professional, ambitious, and efficient team players with can-do attitude.
Core Competencies
- Artificial Intelligence (AI): From chess, game theory, adaptive control systems, robots
- Software/Firmware: C, C++, Linux, FOSS, RTOS, GNU, embedded, bash, grep, git, vi
- Hardware: Schematics, mixed signal, PI/SI, FPGA (Verilog/VHDL), PCB & IC EDA
- Tools: CAD (Altium Designer, SolidWorks, KiCad), DMMs, oscilloscopes, ssh, sftp
- Methodologies: Requirements/MVP, DFM/DFT/DFx, FMEA, CI/CD, OOP, GUI/CLI
- Leadership: Contracts, managing global teams; public speaking; IEEE officer
Career Impact
Independent Contractor/Consultant, dba Syncopated Systems 2003-2010, 2011-present
- Operated business integrating modern technologies in systems, circuits, and software for client products (consumer/computer, medical/cosmetic, transportation/aviation/aerospace)
- Created safety-critical industry-leading automated railway ballast placement system
- Integrated commercial/military ADS-B transceiver with GPS for large UAV
- Created flight profile, GPS-based tracking system for high-power experimental rocket
- Created dermabrasion embedded control system w/touchscreen (Yocto Linux, Qt, PIC)
- Configured embedded Linux in surgical equipment
- Formally verified blu-ray disc API for Sony PlayStation 3, PSP, Windows
- Added functionality to and resolved manufacturing challenges for Apple CPU upgrades
- Made and sold leading video DAC for retrocomputing
- Developed hardware and firmware for humanoid/mobile robots
- Reverse engineered security device (PIC firmware), winning $25MM IP litigation
Senior Staff Hardware Engineer, Sony (PlayStation Americas) – Foster City, CA 2010–2011
- Principal hardware engineer of a PlayStation video game for South America with projected retail sales of $1-billion
- Directed a 4-continent global partner network to develop all system hardware
- Defined requirements/architecture, sourced/qualified components, managed BOM costs
- Demonstrated working prototype to top leadership at corporate HQ in Tokyo
Assistant Professor of Computer Science, Austin Community College – Austin, TX 2009
- As adjunct faculty, taught computer game development (game scripting, 2 semesters)
Engineer, Newisys – Austin, TX 2001
- First 64-bit PC and reference design used to create most modern microcomputers (Newisys 2100 1U server, introducing AMD K8 Opteron, x86-64/AMD64 architecture): working with AMD (and future AMD CTO Phil Hester), defined power subsystem requirements, budget, state changes, power on/off sequencing, novel voltage-scaling mechanism; coded logic in VHDL and Verilog; outsourced development of CPU VRMs
- Created and documented pre-PMBus interface to service processor, assisted bring-up
PCB Designer, SigmaTel – Austin, TX 2000–2001
- Reference design PCBs used to create most (70%+) flash-based MP3 players (including Apple iPod Shuffle 1G): Conceived new UI, designed PCB, supervised FCC compliance testing for battery-operated portable digital audio players with new SoC ICs
Layout Engineer, Advanced Layout Designer, Altera – San José, CA 1996–1999
- FPGA and CPLD semiconductors: Designed and verified (DRC, LVS, LPE) IC layout
- Created new TDR sets and training program for recent engineering graduates
Senior Hardware Engineer, Iguana Entertainment – CA & Austin, TX 1993–1996
- Principal hardware & tool engineer for a developer of video games sold for $25MM: Enabled startup company’s core business by creating efficient (90%+ less costly) system hardware (interfaces, media emulation, debugging controls, extensive PLDs, early DC-DC switching/battery power) for cross-platform software development on Super Nintendo Entertainment System (SNES), Sega Saturn, Atari Jaguar, and Sony PlayStation, reverse-engineering those systems and other hardware
- Created software tools, including the company’s first Windows-based software
- Managed operations through rapid growth, supporting 170+ employees on 2 continents
Engineering Technician, Associate Engineer, Media Vision – Fremont, CA 1991–1992
- First CD-ROM pressing of Microsoft Windows: Supervised as person in plant
- PC audio cards: Developed circuits and programmable logic, including for a novel PLL circuit prior to its implementation in a standard-cell ASIC; wrote disassembler for MCU ROM; designed variant cards with non-SCSI interfaces to CD-ROM drives; rapidly analyzed and resolved problems to enable extraordinary manufacturing ramp-ups
- Supervised EMI/EMC testing and FCC certification of all products
Early employers: Atari, IBM (Almaden Research Center), Mediagenic (Activision/Infocom)
Additional Leadership & Community Involvement
- IEEE Senior Member: current director and 2023–2024 chair of its largest consultants’ network, current chair of Silicon Valley Technology History Committee
- USAF Auxiliary CAP (2015–present): radio operator, trained in FEMA incident command system (ICS); 2018 Pacific Region Communicator of the Year
- Managed a nonprofit’s office staff, operations, payroll, cash deposits (nearly $1‑MM annually); updated technology, documents, and web site (2017–2019)
- Presenter: SNIA Developer Conf., 2025 & 2019; Future of Memory and Storage, 2017; panelist at game conventions in 2015 & 2013
- Palo Alto Airport Association webmaster (HTML, CSS, JS, WordPress)
Basic Qualifications/Education
BS Computer Science & BBA Management (GPA 3.2+) – St. Edward’s University, Austin, TX
Double major; senior research projects: constraint-driven feature movement for PCB and IC layout, conflicts of interests caused by schools’ ownership of student-created IP
AA×5: Tech. Communication, Bus. Admin., Accounting, etc. – De Anza College, Cupertino, CA
Studied engineering at San José State University, San José, CA
Advanced training in Altium Designer; licensed pilot
US & EU citizen, work authorization, passports; eligible for US security clearance; multilingual